Okay, so I bit the bullet and picked up Star Trek Online to see what it was all about. That may not surprise those who know me, but those who know this game’s PC only and I’m a hardcore MacHead will recognize the dilemma immediately. Boot Camp you say. Nope. A virtual machine of some kind? Nope. How the hell then? Simple. A google search.
This thread.
This gamer girl / program geek whipped out a Wine shell for installing Star Trek Online (a PC only game) on a Mac without installing Windows. It took her a few hours to do. Hmmm… wonder why the actual game company couldn’t have done that… oh well.
So, how’s the game. It’s good and bad actually.
The Good. It’s Star Trek. They get the feel of being a Starfleet or Klingon Captain down really well. The missions feel like regular episodes of the shows. Some of the missions are simple MMO placeholders like kill x or find x of y item, but that’s to be expected. The customization is outstanding (more on this later). The graphics (even on the hacked Mac version I’m using) are great. The sound effects are a nice touch to put you in the mood.
The Game play. Ground and space combat fell completely different, as they should, but it’s almost like two completely different games hacked into each other. The UI is vaguely similar in space and on the ground, but everything else is different. The animation on the ground is not so hot though. Some neat moves by the Captain and bridge officers, but lots of little bugs, literal coding bugs and pet peeves for gamers bugs.
One mission involved fighting your way through the halls of a mining station only to be trapped inside and having to blast your way back out again. Not bad for a mission, except you have to target the blast doors and destroy them to continue. When the targeting glitches and you can’t fire on the door that stops you dead. Had to abort the mission due to that. Not a happy 20 minutes for me.
There’s lots of button mashing going on here. Between keeping track of your engine output to various systems, the cooldowns of your abilities (along with those of each of your various bridge officers), as well as your equipment options that help in combat, the speed of your ship, the shield strength of your ship, the hull integrity of same, the firing arc of your many weapons, and all this for the one enemy you’re targeting at the time plus the same for all the other ships in the combat… it gets to be a bit much. I have a full set of digits as an adult (not for lack of trying on my brother and his friends’ part while I was growing up), but I need a few more fingers to keep track of all these buttons.
And that’s just the space combat. It’s the same with ground combat, only there’s more to it. One of my biggest pet peeves about ground combat is the targeting and movement. When you have an enemy targeted how you move changes from the no target mode. Nothing overtly changes about the UI or anything else, but the same buttons for movement suddenly change. For example, the turn left or right buttons become strafe buttons, even though there already are strafe buttons, so to actually turn your side to an enemy you have to un-target them. Bizarre choice that.
The only real complaint I have about space combat is the naval ships in space physics, but that’s an SF trope that will never die. The controls for space flight are typical for air simulators, you can invert the axis if that’s your preference. But, something that did bug me is there’s a limit to your pitch (the nose of the plane going up or down for the rest of you). Enemies and objects can be drastically above or below you, but you can’t pitch straight up or down, much less perform loops.
The customization is downright amazing. You can change damn near anything about your ship, colors, config, components, mix-and-match everything. Same goes for the characters you play. Most of the aliens you’d want are preset as standard species available to play. Some are unlocked as you level (Klingons for one). And some are straight up sold for real cash money by the company (liberated Borg and Ferangi in Starfleet for example). You can customize your uniform in all kinds of ways, but for the Original Series uniform, the TOS movie era uniforms, or the Next Gen series era uniforms you have to pay cash money.
The leveling process is fairly straight forward. You earn skill points and spend those to level. You can’t save ‘em up cause you won’t level until you actually spend them. You earn bridge officer points to spend as you will also. Great many options for skill points (more on this later too).
In all there’s a lot going good for this game.
The Bad. The customization is an utter nightmare. There’s so much to change around and fiddle with that you can either not get started because you want to see what you can do, or with every new option (i.e. gaining skill points) you have no idea where to spend them in all the options. This goes into another huge issue for STO. Information. There is almost none about the game right now. It’s less than two weeks out of the gate so there’s a good reason for the lack of info on which skills do what, what the options are, decent builds, detailed mission walkthroughs, etc. So all the little habits you might have coming from WOW to STO you can forget. No wiki to check real quick for a heads up on an item or mission. No head for a complete list of all items or anything like that. Hell, there’s barely any info from Cryptic (the game company) about the game. What we know from them is essentially this: it’s a great game; it’s an MMO; it’s based on Star Trek. Full stop.
This lack of info really plays badly for the game. When you’re stuck the only place to go is other noobs like yourself in game or to post something on the forum asking for help. You’ll get a real quick response on the forum, too bad it’s likely to be some version of vitriol spewed by the typical pre-teen lifeless MMO player that berates every other honestly asked question on every other forum for every other game out there. I think it’s just one guy being a dick all over, but that’s just me. So back to the customization and skills…
There’s a lot of options, which is typically good. But there’s so many options that you need a guide book just to sort them out. But, there isn’t a guide book because the fans haven’t gotten around to it and apparently Cryptic doesn’t feel the need. Minor stuff: you only get 2 character slots until you unlock the third (they’ll likely sell more for real cash money later), and the chat channels are already flooded (holy fuck, I mean FLOOOODDED!) with gold sellers. You can’t even ask a question in game it’s so bad.
A few tricks I’ve learned. You can buy extra bridge officers. You can use a BO in your assignments tab to train up a BO already stationed to your ship. You can train up a BO by purchasing a skill replacement at the starbase. One note, if you’ve already spent skill points on the one you’re replacing, those points are lost (but still count toward advancement for some reason).
Oh… I almost forgot. There’s one server for everyone playing STO. And it goes down “unexpectedly” every 4-6 hours, on the hour. Yes, literally on the hour. “Unexpectedly.” Last two days it’s gone down at least 6 times that I counted.
Two aspects of STO that have me really worried: 1) Lifetime memberships; and, 2) Charging cash money for in game items.
I’ll handle the second one first. Bullshit. I know lots of other MMOs do this now, but it’s still bullshit.
As for the lifetime membership thing, the only way that can be a viable business model for Cryptic is if they’re not expecting the game to last long enough for the lifers to earn out their estimated cost of playing. A lifetime membership runs about $250, or 18-some months of normal pay-to-play time. After that is up the lifer is playing on the company’s dime. Not good. I can’t imagine WoW still being around if it offered lifetime memberships. The fans would all buy them and Blizzard would stop making money after 18 months. Again, not good. The only way this works is if Cryptic is planning for the game to fail immediately, or in the very near future.
To wrap up. There’s some good and bad here. But your best bet would be to give it at least six-months for the price of the game to drop, the fans to rally the information support needed for a game like this, Cryptic to get its act together on the bugs and server front, or for the game to disappear (if it’s going to).