Green Lantern

Solo d10, Buddy d6, Team d8

Former Marine
Architect From Detroit
No Evil Shall Escape My Sight

Power Sets:
Green Lantern Power Ring
Force Supremacy d12
Force Blast d10
Space Flight d12
Godlike Durability d12
Superhuman Senses d10
Teleport d12

SFX: Area Attack. Against multiple targets, for every additional target add a d6 and keep an additional effect die.

SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications caused by disease, poison, vacuum, hunger, thirst, or suffocation.

SFX: Multipower. Add more than one Green Lantern Power Ring power to your pool. Step back each Green Lantern Power Ring die in your pool once for each die beyond the first.

SFX: Protective Bubbles. Spend 1 PP to add a Green Lantern Power Ring power to another character’s dice pool before rolling. If that character takes physical stress, take d6 mental stress.

SFX: Ring Constructs. When using Green Lantern Power Ring to create assets or complications, add a d6 and step up your effect die.

SFX: Powered by Will. When using Godlike Durability in your dice pool, redirect physical stress to mental stress at no cost. Redirect effect dice targeting your Green Lantern Power Ring assets to yourself as mental stress. Spend 1 PP to step back either redirected stress.

SFX: Oan Computer Access. Spend 1 PP to gain a specialty at Expert for this roll, or step up a resource until the end of the current Action Scene.

Limit: Interstellar Travel. Teleport may only be used across interstellar or intergalactic distances, and only if Silver Surfboard Power Set is not shutdown.

Limit: Conscious Activation. While stressed out, asleep, or unconscious, shutdown Green Lantern Power Ring. Recover Green Lantern Power Ring when you recover that stress or wake up. If you take mental trauma, shutdown Green Lantern Power Ring until you recover that trauma.

Limit: Sense of Duty. Step up emotional or mental stress caused by doubt, guilt, or sense of duty to gain 1 PP.

Limit: Gear. Shutdown Green Lantern Power Ring to gain 1 PP. Take an action vs. the doom pool to recover.

Combat Expert d8
Crime Expert d8
Cosmic Master d10
Science Expert d8
Tech Expert d8

In Brightest Day
1 xp when you first use your powers to give a support asset to an ally in a Scene.
3 xp when you add an asset that allows an ally to inflict trauma on a villain or you inflict trauma by utilizing an asset set up by an ally.
10 xp when you use your powers against an ally because you think they are dangerous and irresponsible hero, or you give an ally a ‘you did good’ speech after questioning their fitness to be a hero.

In Blackest Night
1 xp when you first activate your Sense of Duty Limit in a Scene.
3 xp when you first take mental stress from your Powered by Will SFX in a Scene.
10 xp when you either take trauma from your Protective Bubbles SFX or you deal trauma to a global threat, rendering it defeated.


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